Lars is a patent attorney with a technical background in Aerospace Engineering (University of Minnesota ’13). Much of Lars’ practice focuses on drafting, prosecuting, and enforcing mechanical, electrical, and design patents.
On-Demand: February 28, 2022
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Attorneys will learn whether the pursuit of patents in the gaming industry is one worth pursuing, what options can be pursued, and what legal issues plague gaming providers, small and large.
This course is co-sponsored with myLawCLE.
Key topics to be discussed:
Date / Time: February 28, 2022
Choose a format:
Live Video Broadcast/Re-Broadcast: Watch Program "live" in real-time, must sign-in and watch program on date and time set above. May ask questions during presentation via chat box. Qualifies for "live" CLE credit.
On-Demand Video: Access CLE 24/7 via on-demand library and watch program anytime. Qualifies for self-study CLE credit. On-demand versions are made available 5 business days after the original recording date and are viewable for up to one year.
Closed-captioning available
Gregory “Lars” Gunnerson | McKee, Voorhees & Sease, PLC
Lars is a patent attorney with a technical background in Aerospace Engineering (University of Minnesota ’13). Much of Lars’ practice focuses on drafting, prosecuting, and enforcing mechanical, electrical, and design patents. Before coming to McKee, Voorhees & Sease (MVS), Lars gained valuable experience at the USPTO drafting Office actions as a Summer Extern in USPTO Art Unit 2837, which relates to musical technologies and inductors.
Lars joined MVS after graduating magna cum laude from the Mitchell Hamline School of Law. While completing his law degree, Lars was awarded Mitchell Hamline’s Patent Law Certificate; served as a Notes & Comments Editor for Cybaris®, an Intellectual Property Law Review; conducted research for Professor R. Carl Moy; was elected Vice President of Mitchell Hamline’s Student Intellectual Property Law Association; and prosecuted patent applications as a certified Student Attorney through Mitchell Hamline’s Intellectual Property Law Clinic.
Lars enjoys competition, as some of his favorite hobbies include numbers, sports, and games. Lars’ favorite course in college was thus unsurprisingly Honors Game Theory. Lars also enjoys travelling to foreign countries with his family, and is a dual citizen of the United States and Ireland.
I. What Patents Cover in the Virtual World | 12:00pm – 12:20pm
a. Ideas for Games
b. Technical Improvements to Game Mechanics
c. Incremental Innovation
d. Aesthetic Designs on Graphical User Interfaces
II. Patenting Games Internationally | 12:20pm – 12:40pm
a. Where to File o Manufacturers o Gaming Hotbeds o Large Economies
b. What to Include (Drafting Tips)
c. Overview on how to Mark Patented Products & Enforce Issued Patents
III. Licensing Patents in the Gaming Industry | 12:40pm – 1:00pm
a. Can be Tied to Licenses of Other IP as well
b. Compulsory Licensing System of Japan